MEMORA

An AR app enhancing memory and connection

for children with dementia and their families.

An AR app enhancing memory and connection for children with dementia and their families.

Project Overview

With 100,000 children worldwide affected by dementia, caregiving comes with its unique set of challenges—especially for building connections and managing daily routines. Memora steps in to make a difference by turning memory recall into gamified, interactive experiences via AR. It helps families stay connected and create or relive meaningful moments together.

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My Role

Project Coordinator

Prototyping

Research

UX UI Design



Team

Justin Correia

Renee Ali Khan

Timeline

Sept - Dec 2024

(4 months)

Tools

Adobe Aero

Adobe Photoshop

Adobe Premier Pro

Blender

Figma


My Contribution

I led the development of Avenue’s pre-screening feature, designing questions that

reveal candidates’ personalities and cultural fit to help employers make informed

decisions. Beyond this, I played a key role in translating user research into actionable

design improvements, ensuring the product delivered a seamless and engaging

hiring experience.

For Memora, I contributed to every stage, from research to app conceptualization.

I developed the initial UI concept that served as the foundation for the team’s work.

While the 360° view feature was part of the original plan, I championed the inclusion

of a character and storytelling elements to make it more interactive and engaging.

I also used Aero to create and record the AR experience, ensuring it aligned

seamlessly with the app's vision. My contributions combined strategy, innovation,

and purpose to deliver a meaningful and inclusive user experience.

For Memora, I contributed to every stage, from research to app conceptualization. I developed the initial UI concept that served as the foundation for the team’s work. While the 360° view feature was part of the original plan, I championed the inclusion of a character and storytelling elements to make it more interactive and engaging. I also used Aero to create and record the AR experience, ensuring it aligned seamlessly with the app's vision. My contributions combined strategy, innovation, and purpose to deliver a meaningful and inclusive user experience.

WHY WE PICKED CHILDHOOD DEMENTIA

Design that gives stories a voice.

Memora tells a story of resilience, connection, and care. It captures the journey of families navigating uncharted emotional and practical challenges, offering a space where memories are preserved, bonds are strengthened, and everyday tasks feel less daunting. It tells a story of hope—empowering children and caregivers to find moments of joy, understanding, and togetherness amidst the struggles of a rare and profound condition.

The Problem

Childhood dementia is an under-researched condition, leaving families feeling isolated and unsupported. Caregivers struggle to navigate this complex journey without the right tools and resources. Children miss out on opportunities for meaningful connection and care. Experts, including the Childhood Dementia Initiative, highlight significant gaps in research and care infrastructure.

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The Design Challenge

How might we empower families caring for children with
dementia through engaging, memory-focused activities
that foster connection and reduce caregiver stress?




Target Audience

This project focuses on Early Onset Dementia, where symptoms progress

more rapidly than in adults.

Target Users:


This project focuses on Early Onset Dementia, where symptoms progress more rapidly than in adults.

Target Users:


Caregivers: Families seeking
tools to engage children with
dementia and reduce caregiving stress.


Target Audience
Target Audience
Target Audience

Children with Dementia: Kids
aged 6-13, needing interactive
solutions to support
memory and connection.

BACKSTORY (Empathize)

Research Objectives;

  1. Understand the challenges faced by children with childhood dementia.

  2. Explore the emotional and physical stress experienced by caregivers.

  3. Assess current tools for memory support and communication.

  4. Identify barriers in healthcare systems for dementia care.

  5. Investigate the potential of AR technology to enhance caregiving.

  6. Explore the role of family involvement & support in dementia care.





Methodologies:

Research-Informed Empathy

Delphi Study

Narrative Research

Sticky Notes

Some questions I asked the experts, who have extensive experience in dementia care,

technology, and research, providing valuable insights to shape user-centered solutions.

Mia

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Mia

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Mia

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Research Synthesis

After conducting research, we distilled our findings into these key insights;

Research

User Personas and Journey Map

Our research informed the development of two key personas: a child with dementia and

a caregiver parent. By mapping their journeys, we aligned the design with their unique

needs and challenges, uncovering pain points and opportunities to create meaningful,

user-centered solutions.

Our research informed the development of two key personas: a child with dementia and a caregiver parent. By mapping their journeys, we aligned the design with their unique needs and challenges, uncovering pain points and opportunities to create meaningful,

user-centered solutions.

Dylan Persona

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Dylan Persona

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Dylan Persona

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Key Goals

Foster Family Connection

Combat isolation by offering support and resources that connect families to each other and a broader community who understands the condition.

Combat isolation by offering support and resources that connect families to each

other and a broader community who

understands the condition.

Reduce Caregiver Stress

Provide tools that help parents efficiently help with caregiving, saving them time and reducing stress.

Provide tools that help parents efficiently

help with caregiving, saving them time and reducing stress.

Enhance Communication and Understanding

Ensure clear and accessible information about the child’s condition and its progression to help families provide better support.

Ensure clear and accessible information

about the child’s condition and its progression

to help families provide better support.

Promote Emotional Well-being

Support emotional well-being by focusing on family-centered care and nurturing positive experiences.

PLOTTING THE COURSE (Ideate)

The Solution

Memora supports children with dementia and their families by using AR technology,

AAC and MoCA tools to help with memory recall and daily engagement. The app helps

families document and revisit shared moments while encouraging children to take on

simple tasks independently. It aims to reduce caregiver stress, improve cognitive

stimulation, and promote emotional well-being, strengthening connections and

supporting mental wellness for children.

Memora supports children with dementia and their families by using AR technology, AAC and MoCA tools to help with memory recall and daily engagement. The app helps families document and revisit shared moments while encouraging children to take on simple tasks independently. It aims to reduce caregiver stress, improve cognitive

stimulation, and promote emotional well-being, strengthening connections and supporting mental wellness for children.

Information Architecture

Due to the project's time constraints, we focused on developing two key features—

memory reminiscence and routine support—aimed at alleviating stress and

encouraging bonding. While the information architecture outlines the entire app,

we concentrated on refining these highlighted features based on insights and pain

points from our research.

Due to the project's time constraints, we focused on developing two key features—memory reminiscence and routine support—aimed at alleviating stress and encouraging bonding. While the information architecture outlines the entire app, we concentrated on refining these highlighted features based on insights and pain

points from our research.

Information Architecture
task flow 1

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task flow 1

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FEEDBACK & REVISIONS (PROTOTYPE & TESTING )

WIREFRAMES

We produced wireframes for multiple design variations testing and feedback.

wireframes 1
wireframes 1
wireframes 1

Heuristic Evaluation

We used heuristic evaluation to identify usability issues and improve the app’s design for a more intuitive user experience.

Heuristic Evaluation

FINAL DESIGN

Narration and Captions

AR 360° View & Reminiscence for Children

The AR 360° view immerses children in familiar environments, helping them reminisce

and relive memories through storytelling and character narration. On-screen captions

enhance understanding, making the experience personal and comforting.

The AR 360° view immerses children in familiar environments, helping them reminisce and relive memories through storytelling and character narration. On-screen captions enhance understanding, making the experience personal and comforting.

Memory Journal for Parents

The memory journal fosters family bonding, enabling parents to capture and reflect on

special moments with their child. It offers an emotional connection, helping families

reminisce together and strengthen their relationship.

Parent-Child Collaboration

The Adventure List uses AR-guided tasks and step-by-step prompts, fostering the child’s

independence and confidence while reducing caregiver stress through simplified supervision.

The Adventure List uses AR-guided tasks and step-by-step prompts, fostering the child’s independence and confidence while reducing caregiver stress through simplified supervision.

AAC and MoCA Principles UI Integration

We made sure to use texts plus image in the UI to improve overall accessibility, ensuring

that children and caregivers can easily navigate the app and engage with its features

without confusion or frustration.

We made sure to use texts plus image in the UI to improve overall accessibility, ensuring that children and caregivers can easily navigate the app and engage with its features without confusion or frustration.

Next Steps / Takeaway

This was my first time working on a medical project, particularly one focused on childhood

dementia, a condition with limited research and few existing tools. I learned how to navigate

and work within these limitations, prioritizing empathy and user-centered design.

Understanding the complexities of both the medical and emotional aspects of caregiving

allowed me to refine my design thinking and approach.

Moving forward, we plan to continue developing the features of Memora, with a focus on

further enhancing its usability for both children and caregivers. We also aim to explore

opportunities for user testing with the help of our professor, who runs a research lab, t

o gather valuable feedback from real users and improve the app's effectiveness.

This was my first time working on a medical project, particularly one focused on childhood

dementia, a condition with limited research and few existing tools. I learned how to navigate and work within these limitations, prioritizing empathy and user-centered design. Understanding the complexities of both the medical and emotional aspects of caregiving allowed me to refine my design thinking and approach.

Moving forward, we plan to continue developing the features of Memora, with a focus on further enhancing its usability for both children and caregivers. We also aim to explore opportunities for user testing with the help of our professor, who runs a research lab, to gather valuable feedback from real users and improve the app's effectiveness.

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